... For Further Reading Time-to-Adoption: Four to Five Years Gesture-Based Computing.....................................ance for Teaching, Learning, Research, or Creative Inquiry Gesture-Based Computing in Practice For Further Re...
3448 days ago
the Horizon Report 2011 version
...oks Mobiles Time to adoption: Two to Three Years Augmented Reality Game-based Learning Time to adoption: Four to Five Years Gesture-based Computing Learning Analytics...
4742 days ago
the Horizon Report 2011 version
Each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas of emerging technology cited for 2011 are: Time to adoption: One Year or Less Electronic Books ...
Tags: : Analytics, Augmented Reality, E-Books, Games and Gaming, Gesture-Based Computing, Horizon Report, Learning Analytics, Mobile Computing, Mobile Learning, New Media Consortium, Teaching and Learning, Touch and Gesture Computing
4742 days ago